Alert queue.
When events pile up (a gifted-sub train, a hype raid), you usually want alerts to play one after another instead of stacking on top of each other. The alert queue is a per-overlay setting that controls exactly that.
One at a time
Open Overlay settings (the gear in the editor topbar). The main switch is Play alerts one at a time. With it on, a new alert waits for the current one to finish its animation, sound and text to speech before it plays.
Timing
| Setting | What it does |
|---|---|
| Pause between alerts | A short breather inserted between queued alerts so back-to-back events feel distinct. Defaults to a quarter second. |
| Custom widget fallback | How long to wait for a custom alert widget to report that it finished before moving on. Only matters for custom widgets that never call alertEnded(). |
Which alerts queue
You can choose which event types go through the queue. By default subs, cheers, raids, tips, redemptions and shoutouts queue, while follows play instantly (they are frequent and light). Any type you leave unchecked skips the queue and fires immediately, even while another alert is on screen.
These settings live on the overlay, so a gameplay overlay and a Just Chatting overlay can queue alerts differently.